Monday, October 21, 2013

Still working on it

As I posted on the download page of C1, I'm preparing to update it with the following changes:

  • Gaining a small XP bonus for successful use of stealth. 
  • An extra choice for those who hated a certain companion. 
  • Some minor variables that I forgot to track. 
  • Anything else I might come up with after replaying.

  • But I'd rather do that when C2 is finished, when I have a clearer picture of things.

    For now, here are some screenshots made while I was making and testing stuff. These are just characters posing for the camera.

    Sinallion got persuaded into helping the DH girl with something

    Perfect enemies (awww)

    P. S. I saw that Celeritas Eos (beta) is available for download.

    Monday, September 23, 2013

    Still working on Chapter 2

    Since a long time has passed since my last post, I wanted to say that I'm still working on Demonheart, though I've had some delays.

    Chapter 2 has to end with our heroine leaving her current location or arriving somewhere else. Initially, there was only supposed to be one way to do it, but then I decided to add an alternative (Sinallion), and recently I've been considering even more alternatives, but with the limitations of still having to meet certain characters - which means your path will be similar no matter who you work for. I don't know how this will be received, but I have to move on with the story.

    Lord Rango is writing some sidequests to make the city more alive. In the meantime, I'm working on the inevitable questline (with its variations)... rather slowly.

    Not everyone wants to have sex with you.

    Sunday, August 25, 2013

    Progress on Chapter 2

    It seems like Chapter 2 will have more content and take more work to finish, but it might also be shorter than the previous module. How is this possible? I'm not even sure. It's catching up on C1 in word count, and the conversations aren't even finished yet. (Though some of these conversations will find themselves in the next module or deleted.)

    There are PC-initiated conversations that you are only supposed to start if you feel they are in character (like telling your "friends" about your personal fortune reading, or a dream), but it would be a pity not to see what the NPCs have to say, so there shouldn't be any terrible consequences if you tell them too much.

    BTW, I caught myself writing "doom" in the oracle's conversation in the end... I replaced it with "death", which should be slightly less cliche. Right? -.-

    Random screenshot...