Tuesday, January 29, 2013

The rest of my January "work"

I took a week or so off. I have to play some games too, you know :( else I will forget what a fun game is supposed to be like. Cicero is the coolest TES character ever, waaah... Not that I've played all the Elder Scrolls...

I wanted to make this screenshot earlier. There isn't much to post now (even when I'm working on the module), so I will probably not update weekly, at least for a while.

Sunday, January 13, 2013

Week 2 of January

I haven't done much apart from trying to fix some issues in the prelude and separating the first chapter from the second. As you may know, the first two chapters were supposed to be released together, but the prelude gave me a taste of what testing will be like, so I changed my mind.

Chapter 1 will for the most part take place in the Golden Forest with Sir Brash and "friends". That means there will be no sexy sailors that I've been promising - they're waiting for you in Ravage.

Nothing new. Sir Brash's stats are subject to change.

Monday, January 7, 2013

Could someone test the classes?

I haven't had much time to test how the modified classes behave on different levels.

Levels 1-10 would be important for the Demonheart modules. How the classes are supposed to be different than usual is described in the prelude's readme. Does it really work that way, or have I missed something? Bard seems to get 0 spells on each level, but the spell selection still appears. While trying to correct this, I managed to make bard unplayable. Hopefully, that is fixed.

* I should give bards more sneak attack if the player will be able to reach level 8.

I don't know if the classes will work if you just make a character in Demonheart and export it and use it in a leveler module. You can always add the haks to a normal leveler module.

If anyone wants to meddle with this, I'm interested in the results. Else, I guess I'll have to do it all myself. -.-


OK, it's out on Neverwinter Vault now. Link of Doom

While I may be obsessive-compulsive when it comes to my modules, there might still be bugs or not-very-smart NPC behaviors, so be nice...


The module comes with an intro movie and a ReadMe concerning the whole series. Since it's not entirely certain what quests we might come up with for the other modules, the skill recommendations in the ReadMe are the best I could do for now.

Debugging the prelude was more work than the small module is worth. :D I can only hope the following modules won't be more work than that, because I added some needlessly complicated things to the prelude (like the game has to keep an account of what Bold is doing, whether prisoners are released, did you fail Thayn's quest *after finishing* Thayn's quest...). It's also heavily scripted, so don't run around too much.

Always accepting bug reports.

You need to play on a computer that won't suffer in placeable-heavy and creature-heavy areas.

CEP 2.3/2.4 is needed to play.

Don't forget to read the ReadMe, at least the parts about character creation and known issues.