Sunday, August 25, 2013

Progress on Chapter 2

It seems like Chapter 2 will have more content and take more work to finish, but it might also be shorter than the previous module. How is this possible? I'm not even sure. It's catching up on C1 in word count, and the conversations aren't even finished yet. (Though some of these conversations will find themselves in the next module or deleted.)

There are PC-initiated conversations that you are only supposed to start if you feel they are in character (like telling your "friends" about your personal fortune reading, or a dream), but it would be a pity not to see what the NPCs have to say, so there shouldn't be any terrible consequences if you tell them too much.

BTW, I caught myself writing "doom" in the oracle's conversation in the end... I replaced it with "death", which should be slightly less cliche. Right? -.-

Random screenshot...

19 comments:

  1. It's only a cliché if it's doooooooom with extra ooo's ;)

    Sounds like a more intense module this time to set the scene for things to come :D

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  2. An oracle should be Cliché, using words such as Doom so that things stay nice and obscure. After all Doom could be anything from death to ending up flipping burgers at a street-side stall.

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  3. Doom? Sounds like Xan from BG! :D

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  4. I can never resist PC-initiated conversation because I'm a sucker for trying to plumb the depths of a character. I know some who play roleplay games who never bother to converse more than they're forced to with characters they don't like and it bewilders me. I end up, more often than not, arguing about why they possibly -wouldn't- despise the character if they bothered getting to -know- said character... and how they can manage to play through a game only knowing half the story!

    I will eat up all the PC-initiated conversation.

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    1. Same here! I just love to talk with my companions, deepen our relationship with them. Maybe because I want to know them better, to feel myself like the part of the team. How I can hate someone just because his reaction? When I don't know him well? In Chap.1 I loved to talk with Brash about various stuff, he's responses - well, I was amused for a moment and surprisingly I started to like him a lot.

      Lamb may I have a suggestion? I know it may sounds stupid but I really want to see how Demonspawn will react when our character start to touch his tail. I always loved thieflings, demons etc. tails *.*

      Btw did U decide when Brash will appear?

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    2. I didn't give him a tail, at least not his model. :O Do I need to update that? I'm more obsessed with horns, so I never really thought about it, lol. Now that you mention it, it might be fun. My cat gets annoyed.

      Brash should appear in C2, unless I mutilate the module some more.

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    3. Yup I know but in my mind Demonspawn and demons in overall always have a tail :D I don't really know, horns are awesome too - it depends on you. I remember that Valen from HoTU had a very sensitive tail :D

      Ok, hugs from polish fan :) And thank you for the answer :]

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    4. Aw, I don't really remember what Valen was like. :O

      I'm making a mental note to mention Raze's tail, but I imagine it's small, so the model doesn't need it. Not all demonspawn are supposed to be the same, but they should all have wings.

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  5. So excited for Chapter 2, Lamb! :)

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  6. Just wondering, will Chapter 2 be more open than Prologue and Chapter 1? P and C1 were very linear. Not that I mind too much, the narrative was interesting, but I'd like more freedom to wander around and explore things on my own, without some impending doom one step behind me?

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    1. The city has me stuck, because it's supposed to be more open, but still have a main questline after which the chapter is finished.

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    2. Stuck in what way? Ideas?

      Generally city is a great place for open gameplay. Based on your style, where even an army camp feels alive and natural, I can envisage the city being the same, with a lots of characters.

      Even a few simple quests add much to that feel and make for quite a longer playing time. Those quests should be easier to design, as they're not connected to the main quest so you don't have to worry how it will carry over later.

      Some possibilities:

      Finding a job (barmaid, hooker, maid, spy, thief... maybe even bodyguard for fighters, even though the PC is inexperienced.

      The first three give, especially the hooker naturally, a lot of possibilities for sexual encounters, spy and thief mostly rogue gameplay and bodyguard fighting type experiences. You can easily chain them, or even reuse characters and locations. Like the PC can be a hooker for a wealthy client at a mansion, try to rob the same mansion as a thief, steal important documents as a spy, guard it as a bodyguard, work there as a maid...

      Even a "fire and forget" quests add to atmosphere. Simple fetch, find, track, kill, steal are rpg classics and as they don't chain, are usually easier to create. We all like substantial quests that chain together but as you're a one woman team... :)

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    3. Could you or someone else design some quests and write the conversations? I'm afraid I won't be able to meet the general expectations of this module. This city isn't Athkatla or Betancuria. It isn't even supposed to be, but I would like to fill it with some more content.

      The people of Ravage are generally poor, so working in a mansion is impossible (someone else would take the job in a second).

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    4. I've sent you an email at demonheartlamb @ gmail . com

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  7. Yes, you should give him a tail. Maybe have it grow after an event during the chapter? I'd have liked to see him grow over the course of all the chapters, starting off with maybe just horns, and then growing a tail, wings, hoof legs, getting bigger (until he ended up as that mestopholise figure - I know I spelt that wrong), maybe even his growth going wrong at some point and you have a side quest where you have to take him somewhere, or perform a ritual, or gather a magic substance to get him back on path - or even that certain player decisions during play alters how he grows/changes.

    We going to encounter a certain child of the forest that we met in chapter 1 again? I don't know why the pc was warned to stay back from a certain group of CotF in the ruins, I walked right into the middle and nothing happened :( a trigger if you got too close and something happening would have been nice, even if it was just Brash pulling you back.

    You could always have your main quest running through the city have a number of pause points, say places where a meeting won't happen for a few days or a non time-sensitive part so the PC can wander about the city and run into some side quests/encounters. Or have a part where the quest needs the PC to do 3 or 4 things, but the order in which they are done is up to the PC.

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    1. I might mention the tail and give options to interact with it in the future, but I think I won't be adding it to his model...

      Won't make Brash pull you back, in case some pervert wants to get in the middle and watch the animations. xD

      I remember how in the OC you had to go on 3 or 4 different sides, but this module won't be so big, and not all of it happens in the city. Still a lot of work to do. :S

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  8. Came across this image and reminded me of our friendly demonspawn

    http://wall-height.com/wp-content/uploads/2013/07/Download-Werewolf-HD-Wallpaper.jpg

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    1. I'd forgotten that Illidan also had goat legs. He was one of my childhood "heroes". xD

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