I spent the afternoon preparing to make some relevant screenshots, but ended up polishing areas and adding talks and new talk options. I worked on that first Inferno quest, which is still unfinished (it's probably my major unpleasant task merely because I made the talk structure so complicated, that it's a pain to connect the branches). I also worked on the Blu quest mentioned below and half-decided to complicate things for myself further by providing an option for Blu (a female gnoll) to join you for a short while, nothing too serious relationship-wise. There are a few other short-term companions that I haven't mentioned before. If it turns out that will complicate the flow of things too much, I won't make Blu joinable.
I finished her little talk for the quest anyway. And tested attacking her and died. She still doesn't use her bow in a smart way, as far as I've been able to test for now, with my character being dead. I would like her to run away and shoot, instead of letting Sir Brash shred her.
What happens in the screenshot below wasn't one of my planned tasks. It's an old talk with some new options, for those of you who want to get to know the characters before meeting them in person.
I finished her little talk for the quest anyway. And tested attacking her and died. She still doesn't use her bow in a smart way, as far as I've been able to test for now, with my character being dead. I would like her to run away and shoot, instead of letting Sir Brash shred her.
What happens in the screenshot below wasn't one of my planned tasks. It's an old talk with some new options, for those of you who want to get to know the characters before meeting them in person.
![]() |
| Sir Brash taunts Mark Rungari. |


