Showing posts with label player choices. Show all posts
Showing posts with label player choices. Show all posts

Tuesday, October 23, 2012

Monday/Tuesday

I spent the afternoon preparing to make some relevant screenshots, but ended up polishing areas and adding talks and new talk options. I worked on that first Inferno quest, which is still unfinished (it's probably my major unpleasant task merely because I made the talk structure so complicated, that it's a pain to connect the branches). I also worked on the Blu quest mentioned below and half-decided to complicate things for myself further by providing an option for Blu (a female gnoll) to join you for a short while, nothing too serious relationship-wise. There are a few other short-term companions that I haven't mentioned before. If it turns out that will complicate the flow of things too much, I won't make Blu joinable.

I finished her little talk for the quest anyway. And tested attacking her and died. She still doesn't use her bow in a smart way, as far as I've been able to test for now, with my character being dead. I would like her to run away and shoot, instead of letting Sir Brash shred her.

What happens in the screenshot below wasn't one of my planned tasks. It's an old talk with some new options, for those of you who want to get to know the characters before meeting them in person.

Sir Brash taunts Mark Rungari.

Sunday, October 21, 2012

Thank You

... for your interest, it has inspired me to start a new session of working on the module.

Thank you to those who spread the word. The blog reports the main traffic source being the reference from FallynRayne's page. Thank you again.


Now I'm under pressure. :)

Everything I post here is a spoiler, so you shouldn't be reading, but if you wish to...

Part of Thayn's introduction.

I will try for another "week of unpleasant tasks". These tasks are certain quests and plot points that have been planned a long time ago but I've always avoided implementing them. I have a list of two smaller tasks and one huge, separated in two, and I will pick them with a random number generator. When I was doing this kind of thing in September, I was able to finish quite a few important things, but not one task for each day.

1. Finish Blu quest with journal entries and everything (it's a small quest, but it's bothering me).
2. Xaxo's quest until the end, cover all cases (you may be able to finish the quest objective before getting the quest, I will decide that soon).
3. Escape from G5, teleport and the activator, Arana's variables, Xaxo again (some of that is already finished).
4. Alliran chase scene (scripting Sir Brash to act smart or otherwise doing something about it).

Picking a random number for today/tomorrow... I got number 2. I thought the Inferno dungeon would take up a small part of Chapter 1, but it feels like it's taking a half of it, mostly because of the player options. There are different ways Arana can die and I have to keep evidence of them all to give the player correct journal entries and so on. Worst of all, most people will not want Arana dead, so why am I doing this? (Probably to avoid NWN2 situations with companions you hate forcefully joining you. You have the right to dislike any NPC, I won't force them on you unless necessary. A demonspawn is necessary because you'd be like crippled without one, especially so later, as is Sir Brash in the beginning, when you can't do anything about it.) The whole escaping Inferno quest can be written in a day or two of hard work, but we'll see about that.


Here is a screenshot of Inferno/G5 from the toolset. My Illithid Interior reskin, rocks reskin and some others, some placeables by PHoD.