Thursday, July 7, 2016

Campaign ending

The 30 days campaign on Indiegogo has ended. Since the basic goal was reached, it's allowed to stay "in demand", which, as far as I can tell, means perks can still be claimed.

Thanks again to all who participated!

I'll let the campaign stay in this mode for as long as it makes sense, probably a month or two. The voice acting stretch goals are unlikely to be reached, but we're considering partial voice acting anyway. We could probably pull it off with the funding, since the game will be coming out in 5 parts. Now, if only I had Save/Load in real life to test if this risk will be worth it, especially since people have such different tastes.

There is some technical stuff that needs to be done on Chapter 1. Among other things, I would like to make it possible to take a break from the conversations and click on some objects to "explore" and get a comment from the PC. As for the textual content, I'm looking for ways to enhance it so new players don't get bored before they've even met the cool bad guys, since the first part is mostly Orchid. I'll probably go through everything repeatedly and add more conversation choices.

14 comments:

  1. I'll admit I'd rather that there be no voice acting then 'under-funded' voice acting, but I trust that you will know what your funding limits are and make whatever decision is best for your game! Congratulations on meeting (and surpassing) your 100% funded mark! I will look forward to each chapter as it is released, and can't wait to play!

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  2. I remember that Serafina's Crown had partial voice acting and it worked rather well.

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  3. I'm so so excited for this, can't wait! Congratulations for reaching 100% too. If I had to choose, I'd pass on the voice acting part to focus on polishing the game in general, like the "exploring" thing you mentioned, which in my opinion sounds great!

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  4. First of all, congrats on achieving your funding goal!

    Seems like I was pretty wrong about the type/structure of people that are going to fund your project. Although on second thought it makes a lot of sense. Given that you didn't promote it much (at least I didn't find anything beyond a reddit post?) and there was no demo, it was most likely that old fans of your work are going to spend on your project. People who are following your progress for a couple of years are a bit crazy, so in turn it's not that suprising they're willing to pay for more than just the game.

    Which makes me wonder if your kickstarter wasn't to early. I wasn't sure before you posted your campaign, but now I believe it's imperative to have a demo. If it's of the same quality as your NWN prelude, that should make your game an easy/easier sale. I would even go a step further and say, do not sell your first chapter, make it free and use that as the best advertisement you can get. You nearly made no money with it on indiegogo as well. I suppose you could refund those 3 people or give them part 2 instead or something.

    Another important feature you're missing in my opinion is mobile support. While it might not be practical to support smartphones due to the very different screen estate, landscape tablets should be very doable. Consuming a VN on a tablet also seems a way better fit to me, than a triple diget watt machinery. I guess for iOS support there might be financial issues. For Apple developer you officially need a Mac to build/commit the App (unofficially you can get by with a Virtual Mac though) and you need to pay a yearly fee (100USD per year). Android only costs a one time fee.

    Overall I found the campaign very professionally looking, just the finances/goals seemed odd to me. Apparently you don't expect to make any money for yourself? In comparison to the main part, voiceovers are very expensive. I know it's a false logic (especially because you work for free) but triple content instead of voiceovers seems like a better deal.

    Well, whatever you do, good luck with finishing your game. :)

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    1. I'm replying very late, though I read your comment earlier. It all seems like trial and error with this business... I didn't want to release a demo, as I feel like the game is short as it is. I wish I had a load button IRL to see which course of action would be best.

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  5. I want to ask a question. In the Modules you could have different breast size and it changed the way NPC often talked to you or about you, is that going to go in visual novel as well.

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    1. Eh....you could? I don't remember that at all?

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    2. Yep you could, you either could start with an bigger size or change later with an debug command.

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    3. stop trolling.
      you never could.

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    4. i'm not sure if they ever talked about it specifically but you could change the demonheart girl's breast size via the tattoo option in the character creator.

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    5. you know it's easier for you just to check instead of calling me a troll with no evidence.
      But yes you could to it with either the Tattoo option or using a debug command which is included in the text file that you can download for the module.

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  6. Hi Lamb, just wondering how production is going with the VN? Is early access still happening or are you waiting for a full public release instead? Hoping to get an update from you soon. :)

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  7. Dalis918 here (too lazy to sign in) If this is made available on steam, Count 1 early access purchase. ^^

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