Sunday, December 9, 2012

Week 1 of December

I regret that I didn't start using custom tilesets earlier. I wanted to concentrate on what happens, not waste time beautifying areas, but that is the easiest work and a nice change from writing or scripting. There are at least three awesome custom forest tilesets and even more of other kinds, but my forests are done the old-fashioned way.

This is a beautiful modification by Helvene that saves my areas made with the rural tileset.

"You shall not pass!"
It's also another example of testing gone wrong, because I used the level 1 character it automatically chooses when I run the module from the toolset. I was too occupied with getting the talks to trigger when they should and the fight to start. I later weakened the demonspawn and tried to make it impossible to win the battle without participating. Adjusting the difficulty is tricky when you have optional companions.

I'm thinking there should only be Game Over if your team dies in boss fights or heart-related fights or after attacking an invincible demon. You might have to save up all your resources for the important fights (the ones that are possible to win). So don't drink potions when you're fighting the mushrooms.

The random scar and limp system after death will be there in all fights. It applies Dex, Str or Charisma penalties. Maybe it should apply a movement speed decrease instead of a Dex penalty, but that would be tough because you might have to go a long way without getting cured. You can heal badly injured arms and legs with special potions or maybe by resting (haven't worked that in yet), but the facial scars remain. You can imagine them however you want, or reload if you don't want them, and some NPCs will comment on them.

9 comments:

  1. *poke*

    Thanks for the meaty update. Let me know if you need help with some of your scenes. I might have some for you. I wonder if my demonheart girl will be nicknamed 'Scareface.'

    8(

    You'd have to read them to see if you like them though.

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    1. Some rude sailors call her Scarface. xD

      How do we exchange e-mails on the evil spamming Internet? Or just use BioWare social network for spoiler-talk? I see you like to advise people, so maybe you wouldn't mind some spoilers.

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    2. I've been think about using the Bioware Social Network to exchange emails then we can exchange information through email thereafter. The content of our discussions might set off the Bioware censors, unless we can make a 'private' Bioware-blog' for this business.

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    3. You could just make temporary throwaway e-mail accounts. Takes like 30 seconds to do and nothing personal is revealed.

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    4. More e-mails than people. :D

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  2. Hi! I've been following your updates with much interest and I just know - this is the kind of module I'm looking for. Just can't wait:) I advertised it a bit on Petals&Thorns, hope you don't mind? Keep up the good work:)

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    1. Hi,

      Talking of which, what do you like most about the sound of this module? Long-lasting romances or side encounters? We're working on the sexual content now - well, Thirdpres is, haha. What I first had in mind was a lot of romances with evil characters and some ugly things in the background (like side characters getting abused), but the amount of different content is growing. :)

      It's nice to see a little advertising, I guess. :3

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    2. Hi Lamb, sorry for the late reply. First of all, what I do like most is the content itself - dark settings, female lead, nasty surprises, painful maturing, sexy demons, lots of choices, importance of the story... as for romances, I would love to see my character experimenting a bit and naturally and slowly growing into a long-lasting romance. And of course surprises along the way are highly appreciated. Can't wait for the prelude:)

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  3. Definitely side encounters assuming there is maybe a little substance and reason behind it. Nearly every module out there has long lasting romances - well minus the adult content. Surprise's are far more interesting.

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