Thursday, July 7, 2016

Campaign ending

The 30 days campaign on Indiegogo has ended. Since the basic goal was reached, it's allowed to stay "in demand", which, as far as I can tell, means perks can still be claimed.

Thanks again to all who participated!

I'll let the campaign stay in this mode for as long as it makes sense, probably a month or two. The voice acting stretch goals are unlikely to be reached, but we're considering partial voice acting anyway. We could probably pull it off with the funding, since the game will be coming out in 5 parts. Now, if only I had Save/Load in real life to test if this risk will be worth it, especially since people have such different tastes.

There is some technical stuff that needs to be done on Chapter 1. Among other things, I would like to make it possible to take a break from the conversations and click on some objects to "explore" and get a comment from the PC. As for the textual content, I'm looking for ways to enhance it so new players don't get bored before they've even met the cool bad guys, since the first part is mostly Orchid. I'll probably go through everything repeatedly and add more conversation choices.

Tuesday, June 28, 2016


Today, DH the visual novel got accepted on Steam Greenlight! Just as I was starting to read scary stories about games that stay on there forever. :) The voting had an initial spike and then slowed down, so I wasn't sure what to expect, but the percentage of "yes" votes seemed high for such a niche game.

Good guys Valve have greenlit the game while the Indiegogo campaign is still going, with 8 days left.

Thank you for all kinds of support! The most contributions came from blog followers, it's true that Indiegogo isn't a magical plane of wandering benefactors. xD