Sunday, December 11, 2016

Early Access

Hey guys, I just finished sending the first version of the visual novel's Chapter 1 to the early access backers. I forgot to write on the campaign... check the spam folder if you didn't receive it.

Of course the estimated deadline was breached, but the early access is still earlier than the official release. :D

How relevant is this cat anyway?
I've been so busy, I didn't want to write about it, because if you heard what's been happening in my life, you would have thought the game would come out even later. Or perhaps I should give you a hint. Recently I've been comparing myself to Orchid and I was scared for my life. But I survived. :D

Thursday, July 7, 2016

Campaign ending

The 30 days campaign on Indiegogo has ended. Since the basic goal was reached, it's allowed to stay "in demand", which, as far as I can tell, means perks can still be claimed.

Thanks again to all who participated!

I'll let the campaign stay in this mode for as long as it makes sense, probably a month or two. The voice acting stretch goals are unlikely to be reached, but we're considering partial voice acting anyway. We could probably pull it off with the funding, since the game will be coming out in 5 parts. Now, if only I had Save/Load in real life to test if this risk will be worth it, especially since people have such different tastes.

There is some technical stuff that needs to be done on Chapter 1. Among other things, I would like to make it possible to take a break from the conversations and click on some objects to "explore" and get a comment from the PC. As for the textual content, I'm looking for ways to enhance it so new players don't get bored before they've even met the cool bad guys, since the first part is mostly Orchid. I'll probably go through everything repeatedly and add more conversation choices.