Monday, July 28, 2014

Coming back

Okay, the bug reports still look scary, but less so than before. I want to start working on the next module and am getting excited about it. I'll try to get rid of the game breaking bugs for Chapter 2 first (will probably remove the Con penalties from hunger).

By the way, can someone update me on what happened with the Vault? I figure I'll dig around for information, but right now I'm in the mood to work on DH.

Sunday, May 4, 2014

Reminder: I won't be able to work on the module or answer all comments/emails until further notice. Feedback is still welcome. I'll get back to it when I can.

Tuesday, April 29, 2014

Chapter 2 - Testing

For now, the module is on the new vault:

Chapter 2 - BETA

You play at your own risk of getting stuck. I'll get back to testing it myself when I have more time. Sometimes other people can't report some unintended game behavior because they don't know what I actually wanted...


I want to make a new poll about the characters and wish to hear players' feelings about where this is going and any theories. Arrr!


Monday, April 21, 2014

Testing starts soon

I just finished my first successful full run of the module. Wow! :D Now we know that if you make the exact same choices I made, the module is playable. LOL. A public beta will come out when we rule out major bugs with the main quest's variations (in a few days).

Wednesday, April 2, 2014

Quick Update

I've had some real life activities to take care of, so I wasn't able to finish the mod for testing yet. That should mean it won't come out any sooner than a week from now, and it might be later than that, too. I started testing it myself, and ran into various issues, so I'm in the middle of it.


Thursday, March 20, 2014

Progress

I was thinking of asking a question here - what kind of cliffhanger would be best to end Chapter 2 with? But I think I shouldn't be asking that. xD It has pretty much been decided, anyway.

What's left to do is tie some more loose ends inside the module (like partially finished conversations), track relationships through variables, and a lot of testing.

The relationships are still confusing me, since Brash seems to have an unfair advantage as the pushy been-everywhere bastard he is. If there are going to be big romance conflicts, I'll leave them for the next module. It's true that you can drag Brash everywhere with you before ending this module (which was a pain to make and I might have missed some places where he would comment), but I don't want to put big romance conflicts at the end of the module. They are a lot of work and they will be needed in the next module anyway. If there are going to be exclusive relationships, I like having more time to decide. So, we have a strange situation in which, if you were trying to romance Arana and Brash at the same time, they would kind of ignore each other and only talk about it later. This might change, but it's something I'll have to decide on soon.

Saturday, March 1, 2014

Working on Chapter 2

It's been a long time without an update and even longer without a screenshot.

While working on the old tedious tasks, I had to make some unplanned changes to the existing content to keep me entertained. I did this shortly before releasing chapter 1 too, where the "hospital" dream used to have only one version (for the good/neutral PC). Now, in chapter 2, you can make a choice in a dream that used to have only one default player reaction. (Dreams are weird and blurry, so you don't always have a choice.)


I wish I could speed up the production and finish the beta already... This time, I might make significant changes to the module after receiving feedback. But I have to make it decent enough for playing first. Arrrgh.