Sunday, December 30, 2012

Prelude / Teaser coming out soon

I intend to keep my word, about the Prelude, at least, and release it somewhere in the beginning of January. As you can see from the word count in the sidebar, the Prelude is only a small part of the work. Yet, polishing it is incredibly tedious work. x.x

So that's what I've been working on recently. I can't wait to start making changes to Chapter 1 and finish it, too.

I'm left with the task of testing everything in the Prelude (personally first), more polishing, and deciding how to modify the player classes without ruining anything. The idea is to make bards more useful, since I like singing and stuff, but bards can't use magic in my settings. So I set them to automatically receive some sneak attack feats, but not as much as rogues. I also gave rogues some unfair assassin feats, which I think I'll remove. This is not supposed to be power gaming. I guess I should just focus on bards, since I've taken away their spells.

Of course, anyone else who plays the module will also be testing it, want it or not. But I have to correct the mistakes I find, at least.

Happy New Year. :P


  1. Happy New Year!

    Thank you for all the hard work you put into this mod! :)

  2. And a happy and safe New Year to you as well! Appreciate the hard work and the continued updates.

  3. I am looking forward to nothing as much as I look forward to this. Happy New Year, and thank you for all your hard work!