I intend to keep my word, about the Prelude, at least, and release it somewhere in the beginning of January. As you can see from the word count in the sidebar, the Prelude is only a small part of the work. Yet, polishing it is incredibly tedious work. x.x
So that's what I've been working on recently. I can't wait to start making changes to Chapter 1 and finish it, too.
I'm left with the task of testing everything in the Prelude (personally first), more polishing, and deciding how to modify the player classes without ruining anything. The idea is to make bards more useful, since I like singing and stuff, but bards can't use magic in my settings. So I set them to automatically receive some sneak attack feats, but not as much as rogues. I also gave rogues some unfair assassin feats, which I think I'll remove. This is not supposed to be power gaming. I guess I should just focus on bards, since I've taken away their spells.
Of course, anyone else who plays the module will also be testing it, want it or not. But I have to correct the mistakes I find, at least.
Happy New Year. :P
So that's what I've been working on recently. I can't wait to start making changes to Chapter 1 and finish it, too.
I'm left with the task of testing everything in the Prelude (personally first), more polishing, and deciding how to modify the player classes without ruining anything. The idea is to make bards more useful, since I like singing and stuff, but bards can't use magic in my settings. So I set them to automatically receive some sneak attack feats, but not as much as rogues. I also gave rogues some unfair assassin feats, which I think I'll remove. This is not supposed to be power gaming. I guess I should just focus on bards, since I've taken away their spells.
Of course, anyone else who plays the module will also be testing it, want it or not. But I have to correct the mistakes I find, at least.
Happy New Year. :P